Journal article by Rania A. Hodhod, Daniel Kudenko and Paul A. Cairns.
Published in International Journal of Gaming and Computer-Mediated Simulations.
Promoting ethical, responsible, and caring young people is a perennial aim of education. Efforts have been done to find other teaching ways other than traditional ones such as games and roleplay. Narrative-based computer games have found their way as engaging learning platforms that allow collaboration of humans and computers in the creation of innovative experiences. In this paper, we focus on the design of an adaptive, interactive narrative model that makes use of a student model to provide an individualized story-path and an individualized learning process. In other words, we aim to have strong learning objectives underpinned by effective story telling. The adaptive narrative model has been deployed in the educational game environment, AEINS (Adaptive Educational Interactive Narrative System), along with the use of the Socratic Method and pedagogical agents to help teaching in the ethics domain. Evaluation results indicate the usefulness of the design and provide evidence on the development of moral reasoning and the transfer of moral virtues to its users.
This article was also published as a chapter in the book Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends, January 2012.