Articles  |    |  November 13, 2015

EPIC: a framework for using video games in ethics education

Article by Karen Schrier.
Published in Journal of Moral Education.


Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development, learning, and ethical decision-making models, including frameworks and theories associated with games and ethics, as well as prior empirical and theoretical research literature. The EPIC Framework consists of seven ethics education goals (e.g., building ethical awareness, practicing reflection, and enhancing character), and 12 strategies associated with ethics education, which are also present in video games (e.g., role-play, modeling, and simulation). Each of the framework’s categories is described in detail, and the limitations of the framework are also discussed.

About the Author

Karen Schrier is on the faculty at Marist College and directs the Play Innovation Lab. She has edited two recent book series called Ethics and Game Design: Teaching Values through Play and Learning, Education, & Games. Her monograph, Knowledge Games, will be published by Johns Hopkins University Press in 2016. She has a doctorate from Columbia University, a master’s from MIT, and a bachelor’s from Amherst College.